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Unity pc build resolution3/15/2023 ![]() ![]() If (_resolution = resolution & _currentResolution = currentResolution & _fullscreen = Screen. Vector2 currentResolution = new Vector2(, ) Vector2 resolution = new Vector2(Screen.width, Screen.height) Unfortunately, when setting a heightmap of a terrain, a Unity application. Private Vector2 _resolution, _currentResolution The compromise between quality and memory usage meant a resolution of one data. ![]() The problem caused by this behavior is that the user cannot return to full-screen mode with full display resolution after switching to windowed mode and changing the window size.Ĭomponent script used in this test: public class ResolutionInfo : MonoBehaviour Both Screen.currentResolution & Screen.width/height should have the values of 1920x1080. Custom PC building, DJI Mavic Pro, GH5, Saramonic lavaliers, Sennheiser Microphones, Shure SM7B, Podcasting. ![]()
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